Stagemaster
A downloadable game for Windows
Stagemaster, is a platformer where you have no control over the player, rather you have control over the stage itself.
Right click a block to pick it up, release to place it again. Use these simple tools to get your simple minded player to the flag goal.
The game was made for the GTMK game jam 2020, where the theme was "Out Of Control"
The latest version has significantly improved visuals, changed mechanics, and some more levels.
Keep in mind this game still has some serious bugs regarding collision. So the player may at times get stuck or teleport etc. This has been difficult to path thus why it is still in the game.
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The music for the game was made made by Canana, a composer i've worked with before. The music is from a project we did not finish.
Status | Prototype |
Platforms | Windows |
Author | PhilipL🌾 |
Genre | Platformer |
Tags | GameMaker, game-makers-toolkit-jam, Level Editor, Mouse only, Pixel Art, Singleplayer |
Install instructions
- Download
- Unzip file
- Run executable (you may get an error message, its normal for simmilar games)
Comments
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Thanks a lot :)
Glad you enjoyed it, im sorry your game crashed, that bug was difficult to isolate, so im sorry.
Really appreciate the feedback too, so thank you very much. :)
Great game but holy heck this guy found every opprotunity to die! I like the three block limit before he moves but I found it a much easier strategy to just trap him and take as much time as I wanted.The visuals are great the main mechanic is fun so you've made an all around great game. my biggest frustration is that its super easy to clip the player into a wall then they just slide down until they fall, undoing all your work. I gave up on the last level because this happened and I just didn't want to do it all over again. a few more minor things would be a way to tell where the player was trying to go and a way to gauge how high a jump pad would launch them. all around great work! Best of luck to you :)
Thank you very much, some of these bugs and issues im aware of, but would be difficult to solve. Tho i would try if i was to continue to develop the game.
The about the ability to see jump pad arches/height and player intentions are very interesting, and i appreciate it.
The player was deliberately made stupid, but maybe that wasn't the best choice.
again, appreciate the feedback and glad you played the game :)
Very cool short game! The art direction is very nice and original and the gimmick is a very cool one! Only big gripe is that the indicator below the player implied you could only move three blocks, as apposed to as many as you want. I didn't find out the limitation didn't exist until the "Opsie" level, which was by accident.
I would suggest letting the player know they can move more, either by changing it to a timer that activates when the player first moves a block, or by simply telling them.
Also, maybe include a score system that's determined on how many blocks you move: the less times you move a block, the higher the score. It's way too easy to simply trap the player and turn the stage into a straight line to the end. Implementing this will encourage the player to try to implement strategy into their playstyle and minimize the amount of blocks moved.
Thanks for the feedback. I had a lot of people telling me that i should impose a limit on blocks moved before you love,thus why i added the green indicator.
The whole score system is a good idea, one i had thought of, for some reason never seriously considered.
Thnx for the feedback again, and glad you enjoyed it :)